As I predicted last quarter the Information Technology and Communications market continues to grow. In total revenues reached $1.9 trillion (the highest of any quarter in history) in the quarter and $7.4 trillion in the year to the end of September – up 5% and 3% respectively. Net profit, however […] Read more »
ITC spending reaches $1.865 trillion in Q2 2024 – the highest ever total
It may seem a long time ago, but it takes time to assess market movements. In this post I’ll pass on our findings about the size and growth of the ITC market in the second quarter (April to June) 2024. Read more »
Q2 2023 ITC spending – declines in memory and devices, growth in AI hardware
A look at the major spending movements in the UTC market workdwide in Q2 2023 Read more »
Gaming software sales grow 4% during lockdown
A look at the gaming console hardware and software market in Q1 2020 Read more »
Gaming console market 2019 – how about a virtual 2020 Olympics?
My sizing of the gaming console and software markets in 2019 Read more »
The gaming market waits for new Sony and Microsoft consoles
A look at the gaming console market worldwide at the end of June 2019 Read more »
Gaming market falls 24% in Q2 2018 as we wait for the next big thing
An update on the world gaming console and software market in Q2 2018 Read more »
The gaming market up 1.1% in Q1 2018 – techniques for tomorrow’s developers
Some notes on the gaming console market developments in Q1 2018 Read more »
The gaming market – open v proprietary lessons for all ITC suppliers
Although the gaming console market is small and about ‘entertainment’, there are a number of issues it can help us with when trying to work out what’s going on in other, larger and more important areas of the IT and communications industry. As always my statistics published here are from […] Read more »
Gaming console market q217 – Nintendo resurgent
The growth of the dedicated gaming console market in Q2 2017. Read more »
Gaming market down 4.5% in 2015
Some stats for gamers Read more »